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Over the past few years, we have received quite a large number of requests for Pixar's RenderMan rendering technology inside Cinema 4D. So, quietly in the background, we've been working on this. And what we want to do today is give you a sneak peak of some really interesting technology we think you're going to find really interesting for your experience in Cinema 4D in the future. So we can take some questions afterwards, but Brian now is going to give you a quick demonstration of what it is you'll soon be able to do. So RenderMan in Cinema 4D, I'm going to be showing a lot of new features here today. I'm going to go through them kind of quickly, but we'll have time for questions at the end and we'll get to that. So Pixar is really well known for putting out top quality animation, and we've also been selling our RenderMan software, which is industry-leading rendering. What's new and what we want to show today is both the RenderMan plugin working inside of Cinema 4D, and also we're showing some RenderMan 21 features. This is actually for both of those things. People of course have preferences, and some might zealously shout that their render engine is the best render engine, but that’s just not true. I also added all the grooming, beard, grass, feathers, and hair. I used Pixar Renderman for this project, so I created a dome light and place a HDRI with similar colors to the concept, and I started to play with the materials.
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This is the first time these have been seen sort of to the general public. Maxon’s New Subscription-based Tools: Redshift, Cinema 4D, and more Having said all of that, I think it’s clear now that you can’t possibly say that there’s any one best render engine. Export the textures from Substance Painter and start doing your look dev. The really interesting thing with RenderMan 21 is we have worked with Pixar Studio to bring both the shaders and the lights, and some other workflows that Pixar Studios used for making actual movies, including our next feature animation, "Finding Dory." A lot of those same tools we're bringing to Cinema 4D to put them in the hands of artists like yourself.
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