

Concentrate on the priestess first, then clean up whatever is still standing once Lysan is down. Soon afterward, you'll find yourself in a battle with Lysan and five Yeti. When you confront her about being a Priestess of Auril, she'll admit to her intentions here in the vale and even refer to Kuldahar's great oak as an abomination. If you have agreed to Kresselack's terms, however, then you'll be visiting here in order to deal with Lysan's intrusion in the vale. If you enter the cave without first speaking with Kressleck on Black Wolf Temple 3, you will only battle some Yeti within. Keep in mind that you can also sell any of the Yeti pelts you find to Conlan back in Kuldahar. Take him out, then grab the heirloom and a random weapon (which can include a Long Sword +1 or Short Sword +1, among others) from his corpse. Outside this cave, you'll encounter the Yeti Chieftain that Mirek spoke to you about back in Kuldahar. The shelf to your left can be ransacked for some Leather Armor +1. The coffin to your right contains more scrolls and potions, as well as a random low-level magic item such as a Halberd of Sparks +1. Disarm the traps around the area, then search the golden altar to find the Gate Key (needed in the temple later on), as well as a Potion of Healing and scrolls of Identify and Remove Fear. Inside the crypt you'll encounter several Skeletons, Ghasts, Ghouls, and more Lesser Shadows. There are quite a few undead and a Carrion Crawler to slay, though, so it's worth clearing out for the experience. Aside from some nonmagical studded armor, a nonmagical bow, a couple of potions, and a couple of scrolls, there isn't any real treasure of note inside the crypt. Before entering, you'll have to best some Lesser Shadows, which you'll soon find are capable of afflicting your characters with Bad Luck. Here lies the first of many crypts you'll find in the Vale. Shadows cling to the walls of the canyon, even in the brightest day, and some of the shadows walk, carrying their burden of hated and hungers with them. Orrick was not able to quite get rid of its inherited weakness against fire, though it offers some natural protection against cold.The Vale of Shadows lies only a few hours northeast of Kuldahar - the Vale is a great canyon of crypts and tombs, some of them dating back centuries. This particular set of armor was cured by Conlan and enchanted by Orrick. Even though Thieves can wear this armor, it has a negative effect on their abilities. Even though it does provide more protection than leather armor, one must get by the offensive odor and shoddy appearance in order to wear it effectively. However, among the barbaric humanoid masses throughout the dark forests and misty jungles of the world, hide armor is common. Hide armor is far too bulky, inflexible and heavy to be used much in advanced human cultures. Hide armor is made from the thick hide of a very large animal (yeti, in this case) or from many layers of normal leather from common animals, like cows. There is no option to have Orrick create additional sets of yeti pelt hide armor, even if more yeti pelts are brought to him. Return after three days to obtain the armor. Give 10 yeti pelts to Orrick the Gray in his tower in Kuldahar along with 2500. The armor also provides resistance to cold damage at the cost of a small weakness to fire damage to the wearer. Though notably lighter than regular hide armor, yeti hide armor still inflicts the same penalties to the use of thief skills. Mage, Monk, Kensai, Shapeshifter, Avenger Yeti Hide Armor +1 is a unique hide armor.
